Elden Ring
A visual data guide to the Lands Between using Tableau.
For my final project in a Data Visualization course, I chose
to explore Elden Ring — an open-world action RPG known for
its deep mechanics and massive world. As a fan of the game,
I wanted to use data to make its complexity easier to
understand.
Using Tableau, I created interactive visualizations to help
players explore things like armor stats, boss locations, and
item scaling.
The goal was to turn dense game systems into clear, useful
insights that match different playstyles — whether you're a
new player or just curious about how the game works.
it's all about elden ring
To ensure full coverage of Elden Ring and its 2024
expansion, I used a combination of these datasets on
Tableau:
Base Game Dataset
I used a
Kaggle
dataset with 15+ CSV files which had gameplay data on
weapons, bosses, NPCs, locations, and more. The data came
from an unofficial open-source Elden Ring API.
Shadow of the Erdtree DLC Dataset
I added a second Kaggle dataset covering new bosses, items,
and map regions from the Shadow of the Erdtree expansion. It
was sourced from the Fextralife Wiki and updated on
Kaggle.
Awards & Recognition
I scraped award data from
Wikipedia
to show how Elden Ring performed at major game award shows
and highlight its wins and nominations in different
categories.
Metacritic Score Comparison
I scraped data directly from
Metacritic
to compare Elden Ring's rating with other top PlayStation
and Xbox titles, showing its lasting critical acclaim.
Sales Performance
To show how the game's popularity grew, I used data from
Statista
to visualize Elden Ring's sales over time—including its
recent 30 million units sold milestone.
Boss Map Visualization
I manually mapped boss locations using
FextaLife's boss data
and a clean, label-free Elden Ring map to visualize their
distribution across the game world—including new DLC
regions.
The dashboard is organized into thematic sections that guide
users through Elden Ring's complexity using interactive
visualizations.
overview & Rankings
How Elden Ring stacks up across platforms and award shows.
This page shows Metacritic scores for games with filters for
PlayStation and Xbox platforms. It also compares Elden
Ring's awards versus nominations across game categories,
with filters for years and versions (base game and DLC).
There's a line chart as well showing Elden Ring's sales
milestones over time.
Interactive filters and color highlights make the dashboard
easy to explore, and users can hover over charts to see more
details as well.
Character classes
Learning about starting player character classes in Elden
Ring.
Elden Ring starts players off with 10 different character
classes, each with unique stat distributions that shape
playstyle, combat, and progression.
I created visualizations that let users compare classes
using table charts, spider charts, and multi-select filters
to explore different stats side-by-side.
The lands between
Where are the Elden Ring bosses? Exploring density across
the lands between.
I created custom maps showing boss density across Elden
Ring's world using circle markers—larger circles mean more
bosses in that area. A filter lets players switch between
the base game map and the DLC map for easy comparison.
This feature helps users decide where to go and plan their
exploration based on boss density, so they can choose areas
that match their preferred challenge level.
Weapons overview
Exploring the balance between weapon power, weight, and
upgrades for better gameplay choices.
Elden Ring features over 300 weapons, each with multiple
upgrade types (Heavy, Keen, Occult, etc.) and levels, making
direct comparison complex. To simplify, I grouped all
upgrade levels by weapon type, focusing on their overall
potential without clutter from upgrade increments.
This page features scatter plots comparing weapon damage
versus defense, with circle size indicating weight, plus
filters for upgrade type and damage category to help users
explore weapon trade-offs.
It also has a split bar chart to show stat requirements per
weapon across different categories.
Armor & Ammo
A closer look at armor and ammo strengths for optimized
builds.
This page lets users compare armor and ammo items based on
core stats like attack power for ammo and damage resistance
for armor. Each bubble represents an item, sized by its main
stat, making it easy to spot powerful gear.
Filters allow users to switch between ammo and armor views,
while detailed stat breakdowns appear alongside to help
quickly evaluate item strengths.
Magic Spells
Comparing Elden Ring's sorceries and incantations to guide
caster builds.
Elden Ring features two main categories of magic: Sorceries
and Incantations, each with distinct roles and mechanics.
I have added visualizations that help players compare their
utility roles and attribute requirements to better decide
which magic path fits their preferred playstyle, optimizing
their character build from early stages onward.
What I learned
This was a really fun project to work on. I genuinely
enjoyed exploring the data behind one of my favorite
games—Elden Ring, which I've easily spent over 200 hours
playing.
Originally, I planned to include a lot more in-game data but I had to scale back because of how messy that data was. In a way, it was a good reminder of something one of my favorite Elden Ring bosses once said:
Originally, I planned to include a lot more in-game data but I had to scale back because of how messy that data was. In a way, it was a good reminder of something one of my favorite Elden Ring bosses once said:
"Put these foolish ambitions to rest, foul Tarnished!"
— Margit, the Fell Omen, Elden Ring
— Margit, the Fell Omen, Elden Ring